The Great Escapes

Official Synopsis
Rose and friends battle the fearsome Mirdop only to discover it is a giant doll created by timid rabbits to frighten away intruders. Upon learning of Martin's mission the rabbits agree to help the travelers and warn them of cannibal lizards and, even worse, The Warden of Marshwood Hill. At Marshank the slaves and the players flee but one of them, Celandine, goes missing. Clogg leaves Marshank after an argument with Badrang and strumbles across Celandine. Meanwhile Martin and friends are captured by slow worms and dragged into the cannibal lizard's lair.

The lizards feed them-- but it soon becomes clear that it is to fatten them up for eating. When they hear the approach of a giant bird, they assume they are to be its victims. Rowanoak and Ballaw save Celandine from Clogg's corsairs, forcing him to retreat to the fortress. Naive young Brome decides he too will be a warrior and heads for Marshank and, what he hopes to be, great deeds. Martin and friends face the bird-- it's none other than the Warden. The fierce law-keeper rescues them from the lizards and offers to guide them-- but is unable to as he is attacked in his sleep by choking snakes.